Archive for the ‘Content’ Category


The National 9/11 Memorial & Museum has launched Make History, “a world-wide initiative to gather any and every 9/11 story in an effort to understand history from the perspective of those who witnessed it. Using the website, visitors can search, group and sequence any number of histories, photos or experiences, creating custom sequences by time, geography or theme. Each photo is overlaid on a current street-view image of the present day, creating a ‘double exposure’ of past and present.”

The site was created by Local Projects. Visit to submit photos, stories, and video.


As the only automaker in the luxury class that utilizes a master design firm – legendary Pininfarina – Maserati has found there is an affinity between its brand and those who appreciate fine design.


Earlier this year, Maserati and Architectural Digest magazine together invited individuals who appreciate fine design in general and cars in particular to join in a competition titled “Design Driven.”

Two categories – Existing and Concept – asked entrants to submit a garage design that included a noted architectural element, uniqueness and individuality, while providing a complementary environment for a Maserati car. Approximately 125 entrants sent in text, images and illustrations through an online portal, with more than 18,000 visitors enjoying the site.

Winners include Holger Shubert’s existing Los Angeles garage, as well as the design of Chris Altman, of Stubbs Muldrow Herin Architects of South Carolina, in the concept category. All entries can be viewed at

“Our goal has been to open a conversation with those who place a premium on design and expose them to the unique qualities of Maserati,” commented Mark McNabb, President and CEO of Maserati North America.

The Category Winners are:

Existing Garage Category Winner – Holger Schubert of Los Angeles, California


Holger Schubert’s garage was designed with two main objectives in mind: to create a pure and restrained minimalist environment that allows one to focus on the car as a piece of art, and to create the ultimate experience for the driver to arrive at home. The gallery-like environment objectifies the car during the day and dramatically projects its shapes onto both window walls at night, paying homage to the art of automotive design.

automotive-showroom-and-leisure-centre-by-manuelle-gautrand-architecture-15French architects Manuelle Gautrand Architecture have designed a car showroom and leisure centre for Cairo, Egypt. (Manuelle Gautrand Architecture also designed the C42 showroom and brand experience for Citroën on the Champs-Élysée in Paris.)

automotive-showroom-and-leisure-centre-by-manuelle-gautrand-architecture-02The program is a mixed-use one, with show rooms dedicated to several car brands, and also a lot of common facilities, around leisure: several cafés, a food court, a media park, two cinemas. The richness of this program is very interesting; with the potential of giving a vibrant place of attraction to the new district Allegria.

Original link by Dezeen


IPhone toting graphic designers everywhere have FORMation studio to thank/blame for their addictive design-oriented apps Kern and Eye vs. Eye.

Tetris meets type in Kern, a game that tests player’s ability to accurately place a missing letter in a word. Scores are calculated based on type size, leading amount and accuracy of letter placement.

Eye vs. Eye challenges color-matching skills with a random target color that flashes which players then have to use three sliders (RGB) to match the target. Based on percentage of accuracy, the highest score wins.

eye-11 kern-1

Indulge your inner design nerd by buying Eye vs. Eye and Kern from the iTunes store for $1 each.

here is a sneak preview of the upcoming ‘story of… – memories of CARTIER creations’. the exhibition will be curated by japanese designer tokujin yoshioka. it will open on march 28 and run until may 31, 2009 to be held at the hyokeikan gallery of tokyo national museum (ueno park, tokyo). the exhibition has been organized to commemorate the 150th anniversary of the treaty of amity and commerce between france and japan and will have its worldwide premiere in japan.


tokujin yoshioka exhibition design

the CARTIER collection consists of over 1,360 pieces of jewels, timepieces and accessories, for the exhibition yoshioka selected over 250 pieces. he will highlight a new dimension of the ‘value of jewelry’ which is totally different from the usual criteria used to judge pieces such
as material, shape and color; in other words he will be depicting the links between jewelry and ‘the people’, because behind each piece lies a story. tokujin yoshioka wished to combine precious elements of cartier creations such as the passage of time and thought tied up with the cartier craftsmanship and style, with the memories from
countless lives handed down throughout the generations. using the latest technology to contrast ‘future and memory space’ yoshioka has created a exhibition consisting of mirrors, projections, zoomed details and where the precious pieces magically float. this magical setting perfectly showcases the miracles of jewelry design by CARTIER, one of the world´s most renowned creators of jewelry, who have been making brilliantly crafted, luxurious designs since 1847.
read designboom’s interview with tokujin yoshioka

Designed by Frost, made by A.D.Engineering in Claremeont Western Australia

A.D. Engineering designed and installed this flip dot sign in July 2007, Sydney Central.the Stockland Flip Dot wall was custom built by Salient Pty Ltd. The individual components were fabricated in America and shipped to Australia. Salient Pty Ltd developed and installed the operating software and Frost designed the launch, Christmas and Summer animations. Frost Design was also commissioned to create the Stockland Head office wayfinding and signage, construction hoardings and identity and environmental graphics for Stockland’s Treehouse childcare centre.

frost design


It was just a month ago that Alpay Kasal of Lit Studios was impressing us with LaserGames, beaming all sorts of fun, interactive visuals on the wall. Now, with a few tweaks, he’s turned that projector around and made a two-way mirror into a sort of digital portal. “Interactive Mirror” uses the same basic mouse emulation as LaserGames — it seems to lack multi-touch but offers some interesting ideas, like showing how a custom T-shirt would look if you were wearing it. That’s potentially useful, but its primary function seems to be inducing childish wonderment in your friends. If the wide-eyed participants in the video below are any indication, it seems to do that quite well.

original website

— go ahead, press the red button

Yeah, we know that the video posted after the break is a corporate promotion loosed onto the Internets in hopes of going viral. But damn if this Samsung Omnia (i900) unboxing doesn’t match our vision of how these oft tiresome rituals should be. What started a few years back as a cultural goof to poke fun at eager fanboy fanaticism has now become an integral part of a product’s launch identity. But this, this is the future.


DigiWall® is a climbing wall that interacts with the climber. Responses are signalled in various ways via sounds and music. DigiWall® is a cross between a conventional climbing wall and a computer game, but it is also an extraordinary musical instrument that lets you be a musician and composer.


DigiWall® is patented and the name DigiWall is a registered trademark.

UnitedVisualArtists have just uploaded on their website a video of their latest project, Echo.

The 8-minute live performance piece was commissioned by Vamp and produced in collaboration with Mimbre for a launch in the Turbine Hall, Tate Modern in London.


I found the video so beautiful that i pestered UVA with questions. Ash Nehru kindly answered me.

What’s the technology behind Echo?

The LED screen we used was a Lighthouse R10 LED screen, 8m wide by 11m high. We used the Point Grey Labs’ Bumblebee2 stereo camera system, mounted at the foot of the stage, and used our own proprietary software (dragonfly3) to render the resulting 3D point-cloud in real time. The motion of the ‘virtual camera’ was scripted within D3.

uva1 uva2

How about the collaboration with the dancers, Mimbre and choreographer Flick Ferdinando? How did it go?

Because we had very little rehearsal time (5 days), the dancers assembled the performance from sequences taken from their existing show, but simplified and slowed down to create a dreamlike, ‘sculptural’ effect. We set up the bumblebee system so that the choreographer could select moves that worked best for the camera.

Aside from offering our opinions as to which music worked best with which moves, we exercised as little control over the choreography as possible.

Once the choreography was fixed, we recorded the performance to create a 3D video file, which was then used to sequence the camera moves.


The idea for the performance came from our original work with the bumblebee system, an interactive installation called Mirror that we presented in the Kemistry gallery in horeditch, London. The particular rendering style we used for that project was developed slightly to work better with the LED screen.

Thanks Ash!

If you’re in Northern Europe, Austin or Los Angeles, chances are that you can catch up with the work of UnitedVisualArtists, they are currently touring with Massive Attack. As Jose Luis commented: you will also be able to enjoy UVA’s own live show next October in Barcelona at ArtFutura 2006.

More Interview of UnitedVisualArtists; their video for Colder.

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