Archive for the ‘Product’ Category

Canon’s just unveiled its new augmented reality display in Chiba, Japan, and we have to say, we’re thinking about heading over there to check it out… and hopefully experience what it’s like to be eaten (virtually) by a T-Rex. Featuring 260 dinosaur specimens, the display makes us of a virtual reality viewer — one for each person roaming round the exhibit — putting the dinosaurs at a “distance” of about 5 meters. The exhibit will make use of various Canon products, including an inkjet printer, an LCD projector and several different cameras. The dinosaurs will be on display starting July 18th until August 1st, so you probably want to just go ahead and book a flight right now.


Canon, the event space at the venue of the exhibition, “Dinosaurs over time!” Technology exhibit area Miku strike called reality experience.

Mixed reality technology, video technology, a fancy blend in real time real world and virtual world can be enhanced to visualize the video now realize more than Virtual Reality . In this section, scope and look through the site-wide viewing angle, high-resolution cards developed by Canon, the CG and real space because of the emergence of three-dimensional dinosaurs. Total length of about 5m in front of me like as if you are a real triceratops, you can experience the space filled with a strange feel.

Other venues in the digital SLR camera on the back of large specimens of a large dinosaur MAMENKISAURUSU “EOS 50D” to take visitors, inkjet printer “PIXUS MP630” to present the fly in the photo printing Services conducted in addition to drawing a picture, LCD projector “WUX10” theater with a large camera network “VB-C60” and the live broadcast using the technology and working in various Canon products.

Canon is a special sponsorship for the exhibition, we hope to provide the opportunity to contribute to fostering a spirit of inquiry and imagination in science and biological children.

Canon Homepage
“Dinosaur 2009 – Miracle in the Desert” OFISHARUHOMUPEJI

7-01-09hvrediro We’ve seen interesting 3D peripherals like the Novint Falcon combine multi-axis movement and force feedback to create immersive experiences in the past, but a new research project called the H.VR Editor takes the idea to the next level, allowing you to “touch” and interact with CGI objects. Objects respond according to a pre-programmed graph of hardness values, and the system is capable of simulating texture and events like button presses. That should make the system a hit with product developers everywhere, but we’re waiting to see if the folks at DeviceAnywhere pick this up to build the ultimate cellphone testing lab.

link provided by engadget

Microsoft has found another customer, and the first carmaker, for its Surface tabletop computer: BMW. The two companies have been working together to develop software for the Surface that makes it easy for car buyers to customize their cars. The German company is hoping to get potential customers excited by putting them in complete control of the features of their future vehicle.

The BMW Product Navigator lets users hand-pick various options using the Surface and then watch a computer-generated video of the inside and outside of their future car on a separate screen. Once a customer is satisfied, he or she can print, e-mail, or save to a USB drive the configuration of their future car. It’s not yet clear when the BMW Product Navigator will be widely available, but so far the product looks promising, according to a video that demonstrates the product in action:

The application was written for BMW by VectorForm

The prototype PS3 controller is able to track precise movements, and even recognise the speed and power of gestures.


Sony has unveiled motion-sensitive controller for the PS3 console at E3 2009 Photo: REUTERS

Sony’s controller uses a PlayStation Eye camera to communicate with the controller, which has a glowing sphere on the end that the camera uses to triangulate the position and movement of the wand. The controller was demonstrated as Sony unveiled its forthcoming line-up of video games at E3 2009.


It also features buttons which can double as a trigger, to turn the wand in to a virtual weapon, and internal motion sensors which give it the ability to track movements to an accuracy of within 7mm.

“Motion-control gaming has been a phenomenon over the last few years,” said Jack Tretton, president of Sony Computer Entertainment of America. “This technology will continue to grow in many ways. We’re trying to create an experience which is much closer to real life than anything you’ve ever seen.”

The engineers behind the motion-control project said they had been working on the interface technology for several years, and hoped the device would bring a new set of experience to PlayStation 3 games.

In a demonstration of the prototype wand, an engineer was able to wield a sword, shoot a gun and fire arrows at enemies. Sony emphasised that the wand wouldn’t just be useful for more fun, casual games, but would also provide a “fantastic” experience for hardcore gamers who enjoy first-person shooters or driving games.

Sony gave no indication of when the wand would be commercially available, but the demonstration comes just a day after Microsoft revealed its own motion-control technology, codenamed Project Natal.

Microsoft’s system requires no controller at all, and instead uses a camera to map the movements of players on-screen.

Both Sony and Microsoft are keen to appeal to a more casual audience of gamers, who have previously been attracted to Nintendo’s Wii console, which uses a motion-sensitive controller. Nintendo said it had sold more than 50 million Wiis worldwide since its launch in 2006.


Despite being oh-so-promising years ago, we’ve seen little innovation in the RFID space over the past several months. Today, however, CenTrak’s proving that the dream is still somewhat alive. The outfit has just introduced the planet’s thinnest hybrid active Radio Frequency Identification tag, which is said to be so thin that it’s almost “indistinguishable from a standard employee badge.” The IT-740 Staff Badge checks in at just three millimeters thick and includes a trio of programmable buttons, a system controlled LED, hole mounts for portrait or landscape orientation, water resistance for easy cleaning and “ultra long battery-life.” For employees, rocking one of these guarantees that your superior will recognize every step you take, every move you make and every bond you break. Which, sadly enough, isn’t nearly as bodacious as The Police make it sound. Bonus coverage after the break.


Japan got the first crack at Dell’s new multitouch all-in-one Studio One 19 in March, but it’s finally headed our way. As expected, prices start at $699, with a Pentium E5200 Dual Core processor, GeForce 9200 integrated graphics, a 320GB HDD, 2GB of RAM and a slot-loading DVD burner in the low-end. Built-in webcams and multitouch features are present across the board. Check out a video of the multitouch functionality after the break: nothing much beyond the usual gimmicks, though we’re a fan of letting your kid lay down beats with his jam-covered fingers — that’s true love.


Located in downtown Firenze, the MIT Mobile Experience Lab put their brilliant minds together to create The Cloud, a large interactive sculpture.

Consisting of 15,371 individual fibers and 65km of fiber optics, The Cloud senses human movement and tactile engagement provoking a variety of responses, including changes in light, animation and sound. We don’t have anyone on the ground yet to go check it out in person but it seems to be a hypnotic and engaging experience. Check out the video to get a better sense of its functionality.

cloudfibers cloudday1

The software used to create The Cloud is open source, so if you have what it takes feel free to add to the sculpture. More information can be found at The Cloud.

via Designboom


Kinetic sculpture remains one of the most enchanting fusions of technology and high art. A perfect example opened recently near Zurich at the Swiss Center of Technorama. Artist Reuben Margolin worked with museum staff to suspend 450 aluminum rods by 256 wires and connect 3,000 pulleys and sliding bars. The resulting specimen uses pure mechanics—not computer-controlled servomotors—to create almost limitless figurative shapes. The effect isn’t far removed from the recent kinetic installation by ART+COM at the BMW headquarters in Munich.


This so-called Reactable built by some researchers at Pompeu Fabra University has been making the rounds of trade shows and other events for quite a while now, but it looks like the group is now really getting their act together by forming a company (Reactable Systems) and putting the device into production. The table itself is not too dissimilar from some of the other multitouch tables out there, but it takes a slightly different tact by focusing primarily on the device’s potential as a musical instrument. To make things even simpler for the users, the table makes use of a series of “pucks” that each control a different aspect of the system, and are able to interact with each other when they’re in close proximity. No word on a price or actual release date just yet, as you might expect, but you can check it out in action in the video after the break.

Last MusicRadar heard, there were only two of these in the world – but now newly-formed company Reactable Systems is going to put the Reactivision-based Reactable into production.

follow the link to Reactable Systems

The company bordelaise Immersion which I had already talked a few months ago as part of the presentation of its Multi-Touch project based on the application iliGHT returns with Cubtile. Les surfaces tactiles de ce curieux périphérique à tête cubique permettent de manipuler intuitivement des données 3D complexes au sein d’environnements virtuels… The tactile surfaces of this curious device head cube can intuitively manipulate complex 3D data in virtual environments …


Through its project iliGHT, Immersion realized interfaces to innovative sources of intuitive interaction techniques based on the latest research around touch technologies and recognition of movements. Basées sur les gestes (G), la main (H) et le toucher (T), ces interfaces supportent un large spectre d’applications entièrement personnalisées et adaptées à vos besoins. Based gestures (G), hand (H) and touch (T), these interfaces support a wide spectrum of applications fully customized to suit your needs.

Immersion website

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