Archive for September 13th, 2007
Perceptive Pixel is a startup founded by Jeff Han. Working all but alone from his hardware-strewn office, Jeff Han is about to change the face of computing. Not even the big boys are likely to catch him. Jeff Han and Phil Davidson shows how a multi-touch computer screen will change the way we work (and play)
Perceptive Pixel, Inc. was founded by Jeff Han in 2006 as a spinoff of the NYU Courant Institute of Mathematical Sciences to develop and market the most advanced multi-touch system in the world.
GROUNDBREAKING MATERIAL: OLED illuminated surfaces
Imagine a house without a single light fixture – but instead walls, ceilings, furnishings, and accessories all sources of light. Thanks to research at Princeton University and the University of Southern California (USC), almost any surface in a building can become a light source with OLEDs.
Researchers have made a critical advancement from what was once single-color displays to highly efficient and long-lasting natural light source called OLEDs (organic light-emitting diodes). The invention was the brain child of 13-years of research in the OLED program headed up by Mark Thompson at USC College of Letters, Arts and Sciences, and Stephan Forrest, vice president for research at the University of Michigan (formerly at Princeton).
Thompson states that the OLED process enables us to get 100 percent efficiency out of single, broad spectrum light source. Completely transparent when not in use, the devices can be used in windows and a skylight, mimicking the feel of natural light once the sun goes down. Imagine the energy saving possibilities! Or, for gadget geeks, OLEDs could make for the flattest flat-panel TV imaginable. Watch out when OLEDs hit the mass market, it could transform lighting as we know it.
It has already been developed a 23″ display, but it’s not yet in mass production. The 11″ display will be available to consumers in Japan before the end of 2007.
Experience the future of gaming at WIRED NextFest, Convention Center, Los Angeles. Opening hours Thursday 13th to Sunday 16th of September 9am to 6pm. Meet the design team daily from 9am to 11am, or contact us via mail or phone.
Kick Ass Kung-Fu is an immersive game installation that transforms computer gaming into a visual, physical performance like dance or sports. You can fight and defy gravity like kung-fu movie actors – only there’s no wires or post-production needed, thanks to the real-time embodied interaction and virtual set technology.
Control the game with your own movements – actually, it’s your own figure in the play!
Total freedom to move, jump and kick – no wires needed!
Perform film style gigantic leaps – you are not constrained by real world physics!
Computer vision technology analyzes the power of impacts and damage. The technology works with any number of simultaneous players and with weapons such as swords and nunchakus.
Use your voice and special poses for devastating chi-energy attacks.
The game takes place on a 5 meter cushioned playfield suitable for martial arts and acrobatics training. Using custom computer vision technology, you are taken inside an artificial reality where the normal laws of physics no longer apply. Your movements are exaggerated so that you can easily dodge your opponent’s bullets by jumping five meters in the air and landing behind his back. Using the dual projected screens, one at each end of the playfield, you can also continue by counter-attacking your stupefied enemy from the behind.
Kick Ass Kung-Fu is a herald of a new era of computer games as spectator sports, a new rise of the arcade after the past years of yielding to home entertainment.